James Gratrix
Aspiring Student Game Developer/Programmer,
huge passion and drive for developing video games
Synth-Jump
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Synth-Jump
Hyper Casual Mobile Game
Synth-Jump
Hyper Casual Mobile Game
Synth-Jump is of 5 hyper casual games I am creating for university module, learning the latest tricks and techniques for mobile development. Also with the aim to create optimised code to run on mobile devices.
Latest Development Video:
Colonies End
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Colonies End
Sci-Fi Ship Building PvP Game
Colonies End
Sci-Fi Ship Building PvP Game
ColoniesEnd is a futuristic ship building Sandbox Game (WIP), in collaboration with fellow student @C_ABullock. ColoniesEnd is the first game I have worked on with an aim for a commercial release soon!
Build, Trade, Mine and battle against real players and explore a unique hand crafted world!
Latest Development Video (as seen above):
Circular Spin
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Circular Spin
Hyper Casual Mobile Game
Circular Spin
Hyper Casual Mobile Game
Circular Spin is of 5 hyper casual games I am creating for university module, learning the latest tricks and techniques for mobile development. Also with the aim to create optimised code to run on mobile devices.
Latest Development Video:
Soul Cats
Casual Split Screen Puzzle Game
Soul Cats
Casual Split Screen Puzzle Game
Soul Cats was one of the first games I worked on. Part of a work experience I was the lead programmer for a team of 10. The aim of the work experience was to create a fully finished game within 5 days.
The game supports up to 4 players using controllers in a split screen scene. As you progress through each level you have to solve puzzles and collect souls.
Latest Development Video:
The Tronic Particle
Sci-Fi Race Game
The Tronic Particle
Sci-Fi Race Game
The Tronic Particle is a Sci-Fi Race Game, worked as a team of 3. When the race starts the track is created at run-time allowing each race to be unique.
My role was Lead Programmer focusing on UI Functionality, track generation and VFX.
Latest Development Video:
Other Projects
Some of the other projects I have worked on
MD2/OBJ/PCX model viewer
The 3D model loader was for a university assignment, the loader is able to take MD2 and OBJ model files and render them with textures into the scene. I wrote custom MD2,OBJ and animation importers. The MD2 Models also render multiple animations. Working with OpenGL
GBA Development
So for one of my assignments was to program for a low level architecture which in the end was for the GBA (Game Boy Advanced). For this we needed strong knowledge of C/C++. With GBA you directly assign to memory addresses there is no OS just you and the hardware.
Programming
Some of the scripts I have worked on.
Photon Networking
LorePow
This is from a Module at university where I was contracted for 6 weeks to work on networking for games. Link: https://gist.github.com/Jimbologo/af6c24c5dca3cb8ae26499eb94161735
Basic Settings Menu
LorePow
This is from a Module at university where I was contracted, This was a section of that where I worked on a basic Settings Menu Link: https://gist.github.com/Jimbologo/af6c24c5dca3cb8ae26499eb94161735
Block Builder
ColoniesEnd
Coming Soon!
James Gratrix © 2019